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Playing with Purpose

Authors Steve Hutchinson and Helen Lawrence explore how experiential learning activities can be more than ‘just a game’ through effective facilitation skills and building trainers, facilitators, coaches, managers, and educator’s confidence using experiential activities.


Steve Hutchinson and Helen Lawrence are also the creators of the experiential learning activity Counter Intelligence.


Published in June 2011 by Gower Publishing, ISBN 978-1-4094-0805-5

Availability: In stock

Regular Price: £23.40

Special Price £21.40

Key Features

    Learning Focus
  • Change Management
  • Decision Making
  • Diversity/Cultural Awareness
  • Effective Communication
  • Innovation
  • Teambuilding
  • Group Size
  • Ideal: 1
  • Possible: 1
  • Duration
  • Up To a Full Day plus review

Activity Overview

Playing with Purpose shows how a facilitator, coach, manager, people developer or trainer can invent or reinvigorate an artificial learning experience and make it so much more than a game.

The authors look at a range of dilemmas, challenges and problems faced by anyone wanting to run memorable adult learning experiences, classes and project meetings and then demonstrate how to get powerful lessons from the simplest of household and office objects and situations.

The exercises and ideas outlined provide a focused examination of a range of training aims and outcomes including leadership, teamwork, communications, equality and diversity, feedback and personal effectiveness; as well as general energisers, closers and problems to be solved.

Learning Objectives

Steve Hutchinson and Helen Lawrence believe that seeing their sustainable, creative approach to experiential learning explicitly laid out, will give you the confidence to develop your own solutions, including:

  • • Extracting real learning from an artificial situation
  • • Taking an experience or exercise that will be effective in a training session
  • • Building confidence of the facilitator, coach, or manager
  • • Leadership Development
  • • Teamwork
  • • Communications
  • • Equality and diversity
  • • Feedback
  • • Personal effectiveness
  • • General energisers, closers and problem solving exercises

Activity Description

Book Contents:

Preface: Why read this book and How to use it

  • Part I: The Concept of Experiential Learning
  • Ch. 1 Optimizing artificial experiential learning.

 

  • Part II: The Skills of Facilitation
  • Ch. 2 Extracting the lesson: how to review, capture and amplify the learning.

 

  • Part III: The Developer's Toolbox: Specific Issues and Tactics
  • Ch. 3 Helping teams work
  • Ch. 4 Facilitating leadership development
  • Ch. 5 Building personal effectiveness
  • Ch. 6 Dealing with change
  • Ch. 7 Producing creative and critical thinkers
  • Ch. 8 Understanding organizational quality
  • Ch. 9 Getting people talking: building productive relationships
  • Ch. 10 Exploring diversity issues;
  • Ch. 11 Final Thoughts and Last Words

 

  • Bibliography

Package Weight: 0.2kg

Reviews

In this book the authors explore a range of techniques to recreate and facilitate a sense of 'fun' and 'excitement' of new learning – an art long left behind in childhood.Review by Leadership Foundation for Higher Education
Quality of Learning Design
Value for Money
We are faced with the need to develop creative, agile and responsive staff and students, capable of viewing the world in a very different way to the past. In this book the authors explore a range of techniques to recreate and facilitate a sense of 'fun' and 'excitement' of new learning – an art long left behind in childhood. This book assists people developers in facilitating learning experiences that have the capacity to bring about those skills and attributes so necessary to enable a constructive and positive response to whatever the future might hold. I commend it to the reader.' Stephanie Marshall Director of Programmes Leadership Foundation for Higher Education (Posted on 18/02/2015)
This book is indispensable for anybody aiming to help groups interact, reflect and develop themselves. Review by University College, London
Quality of Learning Design
Value for Money
This book is indispensable for anybody aiming to help groups interact, reflect and develop themselves. The "learning-by-doing" approach has never been more clearly explained or imaginatively illustrated. Buy it, read it, use it, adapt it.' Dr Luke Freeman, University College, London (Posted on 18/02/2015)

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